
flaming phantom
T.R.I.A.D Ushra'Khan
42
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Posted - 2014.10.01 16:18:30 -
[1] - Quote
Soldarius wrote:We could start by decoupling sov and sov improvements from these ridiculous structures and multiple redundant timers. Why shoul dI have to SBU a system in order to shoot through timers on an IHUB, in order to shoot a Station/TCU.... come on. Just shoot what you want.
Want to destroy the infrastructure? Kill the IHUB. Want to capture the station? Go for it! Want to plant your flag? Make it happen. We should have to jump through a bunch of ridiculous hoops first.
I like this, I could see 0.0 space becoming much more dynamic and dangerous.
I will also add my idea for needing to "use" your systems that I psoted in another thread:
I think it would be great if people had to use their system. The way I propose this would be as if each sysem that you had soverignty over had a "status bar", kind of similar to the faction warfare meter. You wouldn't do pointless plexes though, but utilizing things in your system would increase the bar up to 100%. Things to increase it would be like doing anaomlies, DED sites, killing asteroid rats, mining, using station services, etc.
Why though? My idea is that at 100% (i.e. you have used your system "enough") nothing happens. But if you're at a lower amount, your system defences take damage at DT. Not enough to cripple them in one night to be destroyed, but maybe after 5 or 7 days your system would be ripe for the picking.
the "lore" behind this would be simply that the npc pirates or drones plan to attack you, since you are in the system. However, by killing the rats and mining their materials, they lose recourses, so they attack with less and less, up to that 100% threshold. Some people in the other thread were confused, and seemed to think that I meant there would be an actual fleet of npcs attacking your system. I don't mean that, just a roleplaying explanation.
I also like the idea of not having to do all this stupid ****, just to shoot at the ihub like Soldarius mentioned. I think both of these could make it more dynamic with ownership, and you wouldn't be able to bite off more than you could chew per say, since you would need to use your systems, otherwise if neglected enough they would be super easily captured by other groups.
This would hopefully get more people in space, and small groups could actually fight for space. Sure they might lose it again, but if the bigger bog has taken too much, it will all crumble away from him. Since it would be much easier for system control to flip, I think it would be nice when a station switches controlers, there is a 24 hour grace period of entry from previously allowed people.
There could still be cyno inhibitors and stuff, but they would be more attackable, and stuff like that would be the first things to take damage at DT if they didn't use their system enough.
There is still the issue of super capitals, but other than nerfing them I don't have an immediate idea for solving that one.
Ideas? comments? |